Tesla_Model_S_rot

<kuid2:68787:115220:1>

Author: Lotharhake
Kind: scenery
Build: 2.9
Size: 12.92MB
Uploaded: 2025-07-31
Website: hp-trainz.de
Downloads:
8
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Tesla_Model_S_rot

    Tesla_Model_S_rot
  • 146_s.jpg 151.88KB
  • 146_s.texture.txt 28 bytes
  • brakdisc.texture.txt 31 bytes
  • brakdisc.tga 769.04KB
  • config.txt 1.43KB
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • environ2.jpg 13.16KB
  • environ2.texture.txt 31 bytes
  • leather79bhw.jpg 611.70KB
  • leather79bhw.texture.txt 35 bytes
  • leder_schwarz.texture.txt 36 bytes
  • leder_schwarz.tga 3.00MB
  • license1.texture.txt 31 bytes
  • license1.tga 385.04KB
  • lod01.im 5.29MB
  • lod02.im 6.06KB
  • refl_blau.jpg 25.47KB
  • refl_blau.texture.txt 32 bytes
  • rot_tessla.texture.txt 33 bytes
  • rot_tessla.tga 12.00MB
  • schattena-schattenb.texture.txt 53 bytes
  • schattena.tga 1.50MB
  • schattenb.bmp 1.50MB
  • tesla.im 10.67MB
  • tesla_model_s_2014_interior_sweep_diffuse.jpg 1.56MB
  • tesla_model_s_2014_interior_sweep_diffuse.texture.txt 64 bytes
  • thumbnail.jpg 56.62KB
  • tire_style01_n.texture.txt 62 bytes
  • tire_style01_n.tga 193.04KB
  • tire_style02a.texture.txt 36 bytes
  • tire_style02a.tga 193.05KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material 17 - defaultchrom.m.reflect in mesh file tesla.im has no texture assigned to a required slot: texture0
VE217: Material 17 - defaultchrom.m.reflect in mesh file tesla.im has no texture assigned to a required slot: texture0
VE217: Material 24 - default_felge.m.reflect in mesh file tesla.im has no texture assigned to a required slot: texture0
VE217: Material 24 - default_felge.m.reflect in mesh file tesla.im has no texture assigned to a required slot: texture0
VE166: 17 combined chunks (of 29 source) in .im file:
VE217: Material 17 - defaultchrom.m.reflect in mesh file lod01.im has no texture assigned to a required slot: texture0
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 184029, 1: 90414, 2: 74
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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