TTTE - Scrap Locomotive E2 (Thomas) Legacy

<kuid2:217537:100497:1>

Author: GDennish
Kind: scenery
Build: 3.6
Size: 27.07MB
Uploaded: 2023-04-10
Downloads:
227
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1
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TTTE - Scrap Locomotive E2 (Thomas) Legacy

Scrap Thomas E2 locomotive.

    TTTE - Scrap Locomotive E2 (Thomas) Legacy
  • $screenshot$.jpg 23.19KB
  • config.txt 2.16KB
  • lod0.im 4.55MB
  • lod1.im 2.49MB
  • lod2.im 1.19MB
  • lod3.im 685.80KB
  • lod4.im 126.11KB
  • output
  • log.txt 4.27KB
  • scrap_main0_diffuse-scrap_main0_diffuse.texture.txt 73 bytes
  • scrap_main0_diffuse.tga 4.00MB
  • scrap_main0_normal-scrap_main0_normal.texture.txt 96 bytes
  • scrap_main0_normal.tga 4.00MB
  • scrap_main1_diffuse-scrap_main1_diffuse.texture.txt 73 bytes
  • scrap_main1_diffuse.tga 4.00MB
  • scrap_main1_normal-scrap_main1_normal.texture.txt 96 bytes
  • scrap_main1_normal.tga 4.00MB
  • scrap_main2_diffuse-scrap_main2_diffuse.texture.txt 73 bytes
  • scrap_main2_diffuse.tga 4.00MB
  • scrap_main2_normal-scrap_main2_normal.texture.txt 96 bytes
  • scrap_main2_normal.tga 4.00MB
  • scrap_main3_diffuse-scrap_main3_diffuse.texture.txt 73 bytes
  • scrap_main3_diffuse.tga 4.00MB
  • scrap_main3_normal-scrap_main3_normal.texture.txt 96 bytes
  • scrap_main3_normal.tga 4.00MB
  • scrap_main4_diffuse-scrap_main4_diffuse.texture.txt 73 bytes
  • scrap_main4_diffuse.tga 4.00MB
  • scrap_main4_normal-scrap_main4_normal.texture.txt 96 bytes
  • scrap_main4_normal.tga 4.00MB
  • scrap_sbdoor_diffuse-scrap_sbdoor_diffuse.texture.txt 75 bytes
  • scrap_sbdoor_diffuse.tga 1.00MB
  • scrap_sbdoor_normal-scrap_sbdoor_normal.texture.txt 98 bytes
  • scrap_sbdoor_normal.tga 1.00MB
  • scrap_wheel_diffuse-scrap_wheel_diffuse.texture.txt 73 bytes
  • scrap_wheel_diffuse.tga 1.00MB
  • scrap_wheel_normal-scrap_wheel_normal.texture.txt 96 bytes
  • scrap_wheel_normal.tga 1.00MB

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 56069
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 56069
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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