Vandamme_Zeebrugge_Lift_Bridge
<kuid2:210518:10526:1>
Author: | bendorsey |
Kind: | mocrossing |
Build: | 2.9 |
Size: | 312.00KB |
Uploaded: | 2025-09-29 |
Downloads: |
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Vandamme_Zeebrugge_Lift_Bridge
This is an interactive combination road and rail bridge in the Zeebrugge Harbor in Belgium.
This is is designed to be triggered to open the span and stop automotive traffic when some form of water traffic
which has been set up as a locomotive comes within the trigger radius on the 2 invisible tracks in the water.
The blue invisible tracks are at ground level (z axis = 0 ft 0.0 in).
The green invisible tracks are at z axis = -10 meters (-32 ft 9.0 in) below ground level.
Water level should be set at -3 meters (-9 ft 10 in) below ground level.
While this has track across the bridge it is fake - just parts in Gmax to look like rails. It is possible to have
this bridge also carry trains (trams on the real bridge) but it must be done separately from the mesh. Normally trains
cross interactive bridges on invisible track but if that was done with this bridge the tram would also trigger the
bridge to open. Instead run invisible track across it in Surveyor. When this opens it should stop automotive traffic
(like a mocrossing) but it will not automatically stop the train. There is a method of doing that but I don't
remember how its done.
- Vandamme_Zeebrugge_Lift_Bridge
- anim.kin 42.32KB
- black.bmp 3.05KB
- black.texture.txt 28 bytes
- carcolorlight.bmp 3.05KB
- carcolorlight.texture.txt 36 bytes
- concrete6.jpg 22.54KB
- concrete6.texture.txt 32 bytes
- config.txt 3.58KB
- metal5.jpg 18.84KB
- metal5.texture.txt 29 bytes
- part_1.im 750.26KB
- part_2.im 324.77KB
- planks24a.jpg 1,008 bytes
- planks24a.texture.txt 32 bytes
- rhl yellow.jpg 2.12KB
- rhl yellow.texture.txt 33 bytes
- vandamme zeebrugge lift bridge.jpg 16.49KB
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