Peugeot J9 Police Nationale Française

Peugeot J9 Police Nationale Française

<kuid2:201734:99000020:1>

Author: coutumariee
Kind: scenery
Build: 2.9 (TS2009)
Size: 6.27MB
Uploaded: 2025-11-28
Downloads:
3
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Peugeot J9 Police Nationale Française

Peugeot J9 de la Police Nationale Française.
Another model created in Google SketchUp and exported to Trainz with RubyTMIX.

Author: coutumariee

    Peugeot J9 Police Nationale Française
  • config.txt 1.19KB
  • police_national_fran_aise_peugeut_j9.im 7.19MB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0001.tga 64.02KB
  • rtm_0002.texture.txt 31 bytes
  • rtm_0002.tga 64.02KB
  • rtm_0003.texture.txt 31 bytes
  • rtm_0003.tga 64.02KB
  • rtm_0004.texture.txt 31 bytes
  • rtm_0004.tga 64.02KB
  • rtm_0005.texture.txt 31 bytes
  • rtm_0005.tga 256.02KB
  • rtm_0006.texture.txt 31 bytes
  • rtm_0006.tga 64.02KB
  • rtm_0007.texture.txt 31 bytes
  • rtm_0007.tga 768.02KB
  • rtm_0008.texture.txt 31 bytes
  • rtm_0008.tga 1.50MB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0009.tga 1.50MB
  • rtm_0010.texture.txt 31 bytes
  • rtm_0010.tga 768.02KB
  • rtm_0011.texture.txt 31 bytes
  • rtm_0011.tga 384.02KB
  • rtm_0012.texture.txt 31 bytes
  • rtm_0012.tga 64.02KB
  • rtm_0013.texture.txt 31 bytes
  • rtm_0013.tga 256.02KB
  • rtm_0014.texture.txt 31 bytes
  • rtm_0014.tga 48.02KB
  • rtm_0015.texture.txt 31 bytes
  • rtm_0015.tga 64.02KB
  • rtm_0016.texture.txt 31 bytes
  • rtm_0016.tga 48.02KB
  • rtm_0017.texture.txt 31 bytes
  • rtm_0017.tga 64.02KB
  • thumbnail.jpg 15.96KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 46 combined chunks (of 58 source) in .im file:
VE39: The texture 'rtm_0003.tga' is a uniform color.
VE39: The texture 'rtm_0004.tga' is a uniform color.
VE39: The texture 'rtm_0017.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 130557
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 130557
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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