Lighthouse Ocracoke Village - w/ nightmode

Lighthouse Ocracoke Village - w/ nightmode

<kuid2:140046:101257:1>

Author: janathan
Kind: scenery
Build: 3.5 (TS12)
Size: 12.95MB
Uploaded: 2026-03-10
Downloads:
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Lighthouse Ocracoke Village - w/ nightmode

You can see a demo of this lighthouse here: https://www.youtube.com/watch?v=4_Y7tZQbXNA&t=2s A model of the Ocracoke Lighthouse in the Outer Banks area of North Carolina, USA. This is a harbor light and has a fixed light. This lighthouse has a nightmode. Enjoy!

    Lighthouse Ocracoke Village - w/ nightmode
  • (image-xref).txt 989 bytes
  • brick_pavers_modular.jpg 7.56KB
  • cladding_siding_white.jpg 2.03KB
  • cladding_siding_white1.jpg 2.03KB
  • cladding_stucco_white.jpg 46.19KB
  • concrete_aggregate_smoke.jpg 44.57KB
  • concrete_aggregate_stained.jpg 62.23KB
  • config.txt 1.35KB
  • groundcover_sand_smooth.jpg 15.07KB
  • metal_aluminum_anodized.jpg 4.43KB
  • metal_corrogated_shiny.jpg 1.56KB
  • night
  • night.im 93.71KB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0001.tga 48.02KB
  • rtm_0002.texture.txt 31 bytes
  • rtm_0002.tga 48.02KB
  • ocracoke_lh_model.im 31.97MB
  • roofing_metal_standing_seam_red.jpg 4.50KB
  • roofing_metal_standing_seam_red1.jpg 4.50KB
  • roofing_metal_standing_seam_red2.jpg 5.33KB
  • roofing_shingles_asphalt.jpg 2.97KB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0001.tga 192.02KB
  • rtm_0002.texture.txt 31 bytes
  • rtm_0002.tga 384.02KB
  • rtm_0003.texture.txt 31 bytes
  • rtm_0003.tga 48.02KB
  • rtm_0004.texture.txt 31 bytes
  • rtm_0004.tga 48.02KB
  • rtm_0005.texture.txt 31 bytes
  • rtm_0005.tga 48.02KB
  • rtm_0006.texture.txt 31 bytes
  • rtm_0006.tga 48.02KB
  • rtm_0007.texture.txt 31 bytes
  • rtm_0007.tga 192.02KB
  • rtm_0008-rtm_0008.texture.txt 51 bytes
  • rtm_0008.tga 128.02KB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0009.tga 192.02KB
  • rtm_0010.texture.txt 31 bytes
  • rtm_0010.tga 48.02KB
  • rtm_0011.texture.txt 31 bytes
  • rtm_0011.tga 192.02KB
  • rtm_0012.texture.txt 31 bytes
  • rtm_0012.tga 48.02KB
  • rtm_0013.texture.txt 31 bytes
  • rtm_0013.tga 48.02KB
  • rtm_0014.texture.txt 31 bytes
  • rtm_0014.tga 192.02KB
  • rtm_0015.texture.txt 31 bytes
  • rtm_0015.tga 384.02KB
  • rtm_0016.texture.txt 31 bytes
  • rtm_0016.tga 192.02KB
  • rtm_0017.texture.txt 31 bytes
  • rtm_0017.tga 48.02KB
  • rtm_0018.texture.txt 31 bytes
  • rtm_0018.tga 48.02KB
  • rtm_0019.texture.txt 31 bytes
  • rtm_0019.tga 192.02KB
  • rtm_0020-rtm_0020.texture.txt 51 bytes
  • rtm_0020.tga 16.02KB
  • rtm_0021.texture.txt 31 bytes
  • rtm_0021.tga 192.02KB
  • thumbnail.jpg 15.90KB
  • translucent_glass_sky_reflection_.jpg 11.20KB
  • translucent_glass_tinted.jpg 8.68KB
  • vegetation_grass1.jpg 16.31KB
  • wood_floor_light.jpg 38.52KB
  • wood_lumber_buttjoined.jpg 13.11KB
  • wood_plywood_knots.jpg 18.01KB

VE166: 56 combined chunks (of 80 source) in .im file:
VE145: Category code 'ZX - Paintshed template' is obsolete.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 400094
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 400094
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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