Grain silos MFA
<kuid2:68213:27083:2>
| Author: | Dinorius_Redundicus |
| Kind: | scenery |
| Build: | 3.3 |
| Size: | 2.05MB |
| Uploaded: | 2025-10-01 |
| Downloads: |
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Grain silos MFA
MFA (formerly Missouri Farmers Association) grain silos in Bolivar, Missouri. Made for Derrick Ricketts' Frisco High Line layout.
Updated with altitude-dependent snow texture and extended LOD. Made in gmax. 3666, 2752, 2304 triangles. 2 materials per mesh.
- Grain silos MFA
- $screenshot$.jpg 35.94KB
- config.txt 4.27KB
- grain silos mfa.jpg 694.79KB
- grain silos mfa.texture.txt 38 bytes
- grain_silos_mfa_lod0.im 193.27KB
- grain_silos_mfa_lod1.im 154.23KB
- grain_silos_mfa_lod2.im 125.26KB
- metalwork details-metalwork details.texture.txt 69 bytes
- metalwork details.tga 512.04KB
- grain silos mfa.jpg 689.97KB
- grain silos mfa.texture.txt 38 bytes
- grain_silos_mfa_lod0.im 193.27KB
- grain_silos_mfa_lod1.im 154.24KB
- grain_silos_mfa_lod2.im 125.27KB
- metalwork details-metalwork details.texture.txt 69 bytes
- metalwork details.tga 512.04KB
snow
summer
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE186: Material 'arc:fld:$(original)/hash-DC||kuid2 68213 27083 2.tzarc|summer**metalwork_transparency.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-DC||kuid2 68213 27083 2.tzarc|summer**metalwork_transparency.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-DC||kuid2 68213 27083 2.tzarc|snow**metalwork_transparency.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-DC||kuid2 68213 27083 2.tzarc|snow**metalwork_transparency.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE108: The low-detail meshes in season 0 total more than 500 polygons. This may have a negative impact on performance: 0: 3666, 1: 3666, 2: 2752, 3: 2752, 4: 2304
VE110: The meshes in LOD level 4 in season 0 must total at least 20% fewer polygons than the next higher LOD in the same season: 0: 3666, 1: 3666, 2: 2752, 3: 2752, 4: 2304
VE110: The meshes in LOD level 3 in season 0 must total at least 20% fewer polygons than the next higher LOD in the same season: 0: 3666, 1: 3666, 2: 2752, 3: 2752, 4: 2304
VE110: The meshes in LOD level 1 in season 0 must total at least 20% fewer polygons than the next higher LOD in the same season: 0: 3666, 1: 3666, 2: 2752, 3: 2752, 4: 2304
VE108: The low-detail meshes in season 1 total more than 500 polygons. This may have a negative impact on performance: 0: 3666, 1: 3666, 2: 2752, 3: 2752, 4: 2304
VE110: The meshes in LOD level 4 in season 1 must total at least 20% fewer polygons than the next higher LOD in the same season: 0: 3666, 1: 3666, 2: 2752, 3: 2752, 4: 2304
VE110: The meshes in LOD level 3 in season 1 must total at least 20% fewer polygons than the next higher LOD in the same season
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